![]() Tell me where the nearest unexploded gas station is. Ultimately, this turns out to be even more of a hassle than hunting for health kits and takes longer than auto-healing would. ![]() Since you're unable to deliberately wound people (in a third- or first-person shooter you might be able to target limbs, for example) it means that trying to restore health can result in long, dull stretches of running around, shooting stragglers, and simply hoping to wound someone rather than kill them outright. While I appreciate that the developers went looking for a different way to heal besides collecting health kits or auto-healing while at rest, the execution system is pretty terrible in all respects. This results in an animation in which you stab the victim in the head, cut their throat, stomp their head into mush, or bonk them with the butt of your gun. ![]() Poor execution The only way to heal your wounds is by performing an 'execution', in which you stand near a wounded victim and press the Q key to finish them off. There's also driving, for which the controls are comically bad, though thankfully it's only briefly required in a couple of missions. While there are a few optional objectives on each map, they're almost always the same: kill X amount of people in a certain location, and most levels end with similar standoffs against swarms of law enforcement. The only change as you progress is more enemies that take more shots to put down instead of any real evolution of gameplay, and the handful of different guns you can use don't add much variety. Eventually, though, forced to progress inch-by-inch through the maps while frequently falling back to regroup or lose pursuers, the game becomes a slow and repetitive trudge, since progress is almost always based on killing a specific number of targets as opposed to reaching a destination. This is initially more interesting than charging mindlessly into combat, and I did find early fights with armed forces fun. ![]()
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March 2023
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